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Morinsen Settlement - the name exists as a hallmark for all metalworks and mining, and is well known to be the best there is. While the well-equipped dwarven settlement of the north does not wish to be promoted with such legends, it is well known that it was the dwarves that let the undead loose upon the realm and as such, they live in the shadow of this mistake, trying their best at proving that it may be their fault but they won't let it pass. The settlement itself is carved into the peak of the Claw Mountain. It's impenetrable unless the enemy knows the very few weaknesses it has.


History

Years untold ago when the Dwarves entered this realm, which they term Miklagard - Midgard the "Middle Lands" - they were given a choice whether to move into the realm of trees, plains, by the waters, or the mountains. Inspired by wonder at the proud mounts, their inner warmth, and the inner secrets that lay there within, the Dwarves quickly made their choice to traverse therein. They quickly called those places "home," and began a tradition on the whole day of the summer solstice to feast and give cheers and thanks to the mysterious powers responsible for guiding them into this world and to their homes. Hurnaur Dawnbeard and his trinity of Mohrn, My'yd, and My'ydset is particularly venerated during this time, due to the celebration's ramifications of mystery connoting to the works of the "distant one," the higher powers including Allfadr and Allmodr, and gratitude to the works of the Sun for both its metaphorical representation and practical importance.

Morinsen is one of these places, and is the prime surviving bastion that still lingers to this day - silently proud and strong, holding the mysticism of the forefathers who once stepped into those halls during a time that seems countless years ago...

Legislation

The settlement works as a respect-based patriarchal community.

Warband - Dwarven warbands exist in many different ways. Morinsen Settlement's very own militial forces are versatile enough to keep all citizens safe. Warriors from defenders to weapon masters, stealth and mountain range specialists, axe throwers and explosives, intelligence and underground tunnels keep that repertoire infamed among all enemies of the Morinsen. (organization alignment: lawful neutral)

Elder Council - Mostly of wizards and clerics, the Elder Council consists of the eldest and wisest of dwarven men. While it may be true that if pro is the opposite of con then progress is the opposite of congress, they are effective in their own steady pace. Just don't ask them to decide over something. (Organization alignment: True Neutral)

Government - There's a king who's everybody boss and there's the queen who's the king's boss. Kings are elected for life. Their children won't necessarily become the royal family unless the elder council decides so. (The king's alignment varies from lawful good to neutral good and lawful neutral. Sometimes true neutral.)

Miners and workers - This part of the community is probably everybody else. There is such a thing as dwarven mechanics but only because they'd trust an elf before letting a gnome near a scaffold. Yeah, experience tells them not to. (Most dwarves in Morinsen are usually of neutral or good alignment.



Ecology

Real-world Similarities (Ecological) ----------------------------------- Swiss
Main Climate Cold
Main Terrain Mountainous
Water Access Meltwater
Elevation 5,200 feet
Wilderness 84%
National Animal White Wolf
Other Animals Arctic fox, snowshoe hare, cave bat, snow leopard
Plant Growth Pines and firs

Culture

Real-world Similarities (Cultural) ----------------------------------- Swiss
Cultural level Average
Main Values Hardd work, Dedication to the Clan
Building Style Grand chambers carved from the mountain
Cultural Achievements Alcohol, Runes, Smithing
Respected Professions Miner, Smith, Brewer
Popular Entertainment Drinking, Feasting, Brawling
Social Support Good
Corruption Relative to other nations
Social Taboos Slacking, Talking about height, Talking about dwarven women's beards
Illegal Activities ?
Discrimination against Elves, Orcs
Social Troubles None to speak of

Population

Population ----------------------------------- 9,800
Racial Distribution Dwarves, very few humans
Age Distribution Few elderly and many young, pyramid structure
Gender Ratio (males/female) ?
Rural Population 21%
Literacy Rate 22%
Fertility Rate 1.9 children per family
Life Expectancy 211.3 years
Contentment High


Economy

Natural Resources ----------------------------------- Plentiful
Main Resources Precious metals, gems
Main Exports Silver, iron, coal, tools
Main Imports Timber, barley
Trade Trades with most other nations
Ecomonic Strength Fair
Wealth Distribution Gently sloped
Taxation Mediocre

Politics

Real-world Similarities (Political) ----------------------------------- ?
Political Structure Monarchy
Political Stability Very good
Foreign Relations Allies with most other cities
Powerful Guilds Runesmith, Priests, Prospectors, Architects
Popular Issues Exploring new veins, Reclaiming old corridors
Personal Freedom Some
Notable Individuals

King Smalix

Hanar Harkelen

Mithrim Stonefoot

Scandals The king is not as bloodthirsty as he once was, keeping his army closer to home and rarely leading his forces

Military

Numbers ----------------------------------- 1,840
Equipment Quality Good
Training and Experience High
Focus Defending the city, clearing the mines, excavating miners
Unit Types Dwarven Defenders, unites of dwarves with axes, hammers, and crossbows
Naval Presence None
Recruitment Those who wish to defend the clan
Officer Ranks Exceptional performance
Troop Morale Very high
Military Strength High

Magic

Magicians ----------------------------------- 177
Arcane Vault ?
Favoured Schools Runology (Enchantment)
Major Uses Runes, Enchanting
Control Elder Council
Public Opinion Inspired
Item Availability Runic Enhancements
Spell Availability Upper Classes

Religion

Main Religion ----------------------------------- Gurnaur Dothraan
Priests 377
Hierarchy King, Elder Priest, Elders, Champion, Runesmiths, Priests, Defenders
Political Influence Neutral
Worship Through Defending, Death, Work, Feasts, Drinking, and Dwarven Holidays
Associated Arts Crafting, Mining, Runology, Martial Ability, Dwarven History
Holidays The Day of Valhalla, The Day of the Aesir, The Day of the Vanir, Yule, Midgard's Celebration, The Days of Untwining, All Forge's Eve, The Day of Seeking
Blessing Availability Middle Class
Pilgrimage Sites Atop Claw Mountain, or Deep within the Mountains, particularly to visit rare veins, or areas of smoldering lava.

Capital City Name: Morinsen City

Population ----------------------------------- '~9,800'
Defenses Claw Mountain, The Gates of Morinsen, The Defenders of Morinsen, The Dwarven Guard, The Dwarven Army, Plated Walls, Hold Bridges (Single Line to Traverse), Pits, Cannons, Dragon's Teeth (Protruding Spikes), Miscellaneous Traps
Location Claw Mountain
Reputation Exalted Craftsmanship, Exalted Workers (Smiths, Miners, Architects, Artisans, Masons), Exalted Fighters, Exalted Drinkers
Attractions The Halls of Morinsen, The Forges of Morinsen (Forgery), The Brewery, The Spellery, The Temple of Gurnaur Dothraan Forgefather, The Hall of the King (Restricted), The Libraries of the Elder Council (Restricted), The Mines of Morinsen, The Depths of Claw Mountain (Restricted)
Locals Reaction to Outsiders: Occasional Xenophobia, Apathy
Guards High Concentration
Crime Very Low; Often ended by death

See Also

  • Morinsen City
  • Gurnaur
  • Some links to related wiki articles. In order to find some time for myself I decided to search for service that could supply me with the prime quality custom essays at prices that would be reasonable enough. The final choice was QualityEssay.Com as they did have an excellent reputation.

External links